My game is on hiatus right now, allowing me time to sort through some bookkeeping and prep for further adventures.
As noted previously, my players tracked down a sailing ship that can travel between alternate earths. Here’s a writeup for the Players, using the rules from Rules & Magic and the ACKS Guns of War.
I built the sheet above to hand the players so they’ll have a sense of ownership of this piece of equipment. They’ll be tracking supplies and more.
When we left off they had used the ship for the first time, using the ship’s wheel to steer a course for an alternate world where two arch-mages fight a decades long battle and the the peaceful Qelong Valley has been shattered by the fallout.