The premise of the Traveller: Out of the Box series is that the original Traveller rules were a framework to allow a Referee to create his or her own settings to share with friends. Here’s an example of this in action:
Over at G+ E. Tage Larsen wrote up some notes about a Traveller game he ran. The picture above shows a collection of items and notes he used for the game.
Reffed my first Traveller (in a few decades) game on Saturday night and had a great time! Used my own universe, rolled up a subsector, stuck to the ’77 books and went with an ‘Alien Legion’ comic book theme.
For those of you note familiar with Alien Legion, here’s a description from Wikipedia:
“The original concept was the ‘Foreign Legion in space’ and all the legionnaires were human. … Then I created the humanoid/serpentine design that later became Sarigar and decided that the Legion should include a wide variety of species. This was in the early ’70s. By the time I got around to developing the idea further in the early ’80s, Star Wars obviously became an influence. The Alien Legion universe is a giant extrapolation of the American democratic melting-pot society where different races and cultures work together for the common good while dealing with the pluses and problems that the nation’s diversity creates.”
I had the players all roll from “The Metamorphica” to create aliens. The +Johnstone Metzger book is wonderful and I’d been itchign to use it. It’s pricey though even on sale at Lulu. I almost went with the generative tables from Maze Rats which would have worked really well too. Also, tons of love on this coast for the TRAVELLER: Out of the Box Weapon Cards… I’m not the only one. I almost flagged you in this post but wanted to keep the fan boy to a minimum.
The Metzger book is enormous. So, first i had to sort of put the brakes on the tables and decide how much stuff i wanted to leak into play. I settled on letting them roll if they were mutations or more animal type creatures. Gave each player two body mutations and I think one additional physical and mental modifiier. I was running an additional Corruption mechanic that modified the Saves so they could buy into addl mutations for added Corruption.
The Metamorphica can be used in countless ways, but Larsen used it to build out aliens from countless species. Here is a sample table…
And here is a couple of tables devoted specifically creating aliens…
You can find a thorough video review of The Metamorphica here.
Character 1 rolled up: Birthmark, Bug Eyes, Super Charisma. Character 2: Big; Gaseous; Long legs: Multiple Personalities. Character Three: One eye; Cilia; speech impediment.
These were all friends and hardcore Story Gamers for a one-shot. Mostly we just used the Alien factor for color. Though the gaseous form and multiple personalities of Character 2 had a lot of show time. If I’d been doing a campaign or thought this through better, I’d have given them some sort of auto-success or something 1x per game on their powers. One time the charisma came up and I gave the player a dice modifier but it wasn’t a very successful resolution.
The second character had no problem losing the final conflict and narrated losing a contest as getting a hole in his vacc suit and his gaseous form being vented out into space.
Larsen pulled his game together using G+’s RPG Roulette.
So, in the tradition of the early days of the hobby, Larsen started with the kind of setting he wanted, then kit-bashed the rules to create rules that would support what he wanted. He didn’t limit himself to Traveller Books 1, 2, and 3, but grabbed material that was even outside the Traveller line to help inspire and support the kind of setting he wanted.
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