Following up on the post about building a system from the Universal World Profile:
In the original Traveller rules (Traveller Books 1, 2, and 3) the UWP is a tool for the Referee to help create compelling worlds for the Player Characters to encounter and adventure in. The UWP, in these early rules, are not created by the Imperial Interstellar Scout Service (there is no IISS in Books 1, 2, and 3). It is not an “in-fiction” piece of information to be handed to the Player Character via Library Data. Because it doesn’t exist in the fiction. Again, it is a tool for tracking certain rules elements — Law Level, for example, or the effect the world’s diameter will have on the gear that can be carried. And it is a spur to the imagination, providing a shorthand of key details in the broadest strokes… but it is not a literal description of the world itself.
We know it is not a literal description of the world based on an essay Marc Miller wrote in 1982 for High Passage called Planetary Governments in Traveller.
The essay begins:
One of the social factors in the Universal World Profile is called government type, and it purports to indicate the style by which the local government rules itself (or is ruled by others). The list of government types is long and spans the available options from the simple participating democracy to the esoteric charismatic oligarchy. Most notable, however, is the absence of some routinely expected government types; types such as empire, presidency, or monarchy. Similarly, breakdowns such as aristocracy, plutocracy, or matriarchy are also omitted.
The reason, in reality, is that they are not omitted or absent; the many varied types of government which can be imagined all fit into the basic scheme given in the Traveller government tables. To understand this, it is important to remember just what purpose the government factor is meant to serve. Traveller players and characters are rarely involved with governments on the international and interplanetary level. That is to say, they do not deal with kings or presidents or heads of state; they deal with individual members of broad government mechanisms, they deal with office holders and employees whose attitudes and actions are shaped by the type of government they serve. As a result, travellers are rarely interested in the upper reaches of government; they want to know what they can expect from the governmental structure at their own level. For example, if a group of travellers were to journey across the United States from coast to coast, they would be interested in the degree of responsiveness they could expect from local governments, in how easy the local court clerk would respond to information requests, or in the degree of difficulty that could be expected in obtaining certain licenses. As they moved through Nebraska, the fact that that state has a unicameral legislature would be of little or no importance.
For this reason, among others, labels such as monarchy have been eliminated. Calling a government type “monarchy” would conjure up images of a king and his retinue, but still leaves a lot of information unrelated. Within the Traveller system, such a government could be classified as a self-perpetuating oligarchy (hereditary monarchy), representative democracy (constitutional monarchy), feudal technocracy (enlightened feudal monarchy), captive government (puppet monarchy), civil service bureaucracy, or any of several others. The simple term monarchy becomes nonsense when one attempts to apply it to a widespread classification system.
Another reason for the labels that are provided in the government classification system is as an aid to imagination. The unaided imagination of even the most inventive referee can go dry after generating a few simple worlds. Using die rolls to create the individual factors for planets jogs the imagination, forcing the referee to think of rationales for the combinations that occur. The use of too familiar terms (such as monarchy) can stifle imagination by allowing the referee to settle into old lines of thought.
The big take away from the quote above (emphasis added) is that the government factor is built to create elements for the Player Characters to interact with. The totality of what a planet’s government is or might be is not described in the UWP.
Thus, the UWP isn’t trying to be a taxonomy of “reality.” It is establishing details that will push at the Player Characters and which the Player Characters will interact with directly.
As Miller explains above, “Monarchy” can be many of the Government types, because what matters is whether the Monarchy interacts with the public (which means the PCs) through the interface of an Impersonal Bureaucracy, Religious Dictatorship, and so on.
The text in the 1977 edition of Book 3 is clearer about these matters in its description of government types. Examples:
0 No government structure. In many cases, family bonds will predominate.
1 Company/Corporation. Ruling functions are assumed by a company managerial elite, and most citizenry are company employees or dependents.
2 Participating Democracy. Ruling function decisions are reached by the advice and consent of the citizenry directly.
3 Self-Perpetuating Oligarchy. Ruling functions are performed by a restricted minority, with little or no input from the mass of citizenry.
4 Representative Democracy. Ruling functions are performed by elected representatives.
5 Feudal Technocracy. Ruling functions are performed by specific individuals for persons who agree to be ruled by them. Relationships are based on the performance of technical activities which are mutually beneficial.
6 Captive Government. Ruling functions are performed by an imposed leadership answerable to an outside group. A colony or conquered area.
7 Balkanization. No central ruling authority exists; rival governments compete for control. Law level refers to government nearest the starport.
8 Civil Service Bureaucracy. Ruling functions are performed by government agencies employing individuals selected for their expertise.
9 Impersonal Bureaucracy. Ruling functions are performed by agencies which have become insulated from the governed citizens.
A Charismatic Dictator. Ruling functions are performed by agencies directed by a single leader who enjoys the overwhelming confidence of the citizens.
B Non-Charismatic Leader. A previous charismatic dictator has been replaced by a leader through normal channels.
C Charismatic Oligarchy. Ruling functions are performed by a select group of members of an organization or class which enjoys the overwhelming confidence of the citizenry.
D Religious Dictatorship. Ruling functions are performed by a religious organization without regard to the specific individual needs of the citizenry.
The focus is on the term “ruling functions” in each definition of each government type.
This term does not appear in later editions of the rules when describing government type and the whole idea of the UWP begins to shift. Thus, the 1981 edition of the game removed the words “ruling functions” from the description of Government Types. And in time the UWP would become a creation of the IISS to be handed to the Player Characters… even though the UWP is there as a prod to the imagination, to be as elastic and useful to the Referee in creating a world but not any sort of literal description of the world.
And once we add on the details that really flesh the world out as we daydream about the UWP then the UWP will tell us almost nothing about the world in many respects. (See the link at the top of this post for an example of what I’m talking about.) The UWP will barely scratch the surface of how interesting a world is once the Referee starts working up notes.
That is, if we are willing to use the UWP as a jumping off point rather than a limit to what the world can be.